If you have been a fan of the X-Men for any length of time, you know that patience is basically a superpower in itself. Years of underwhelming movies. False starts. Long gaps between anything worth getting excited about. But right now, in the summer of 2026, the mutants are having a moment that nobody could have predicted just a few years ago — and it is happening across two completely different mediums at once.
X-Men ’97 Season 2 just dropped on Disney+ on July 1, 2026. Marvel’s Wolverine arrives on PS5 on September 15, 2026. For fans of the X-Men — whether you grew up with the comics, the original animated series, or came in through any of the other adaptations — this is genuinely one of the best periods in the franchise’s history.
Here is why both of these things matter, and why, together, they add up to something bigger than the sum of their parts.
X-Men ’97 Season 2: Back, Bolder, and Even More Ambitious
When X-Men ’97 premiered its first season in 2024, it felt like a gift nobody had earned. A direct continuation of the beloved 1990s animated series, made with obvious love and real craft, it managed to satisfy both longtime fans and total newcomers in equal measure. It was one of the most talked-about animated shows of its year and — quietly, honestly — one of the best things Marvel had produced in a long time.
Season 2 picks up exactly where the first left off: the X-Men scattered across different points in time, with Apocalypse emerging as the overarching villain across multiple eras. The three-episode premiere dropped all at once, and early reviews are deeply encouraging. Critics describe it as a stunningly crafted journey delivering some of the most thrilling storytelling arcs in the genre, with the animation looking better than ever and the emotional stakes feeling genuinely earned.
Apocalypse Gets the Story He Deserves
The decision to centre Season 2 around Apocalypse — one of the X-Men’s greatest and most complicated villains — is an exciting one. Rather than simply presenting him as a one-note threat, the show is exploring his origins and the twisted path that led him to become the monster he is. Episode three of the premiere goes all the way back to ancient history to show a young En Sabah Nur before his transformation, adding genuine complexity to a character who has often been underused in other adaptations.
Meanwhile, the core team dynamics remain the heart of the show. Cyclops and Jean Grey, Cable, Wolverine navigating life without his adamantium, Professor X and Magneto doing their eternal dance of friendship and conflict — all of it is handled with the same sharp, confident writing that made Season 1 so satisfying.
Season 3 has already been confirmed, which means the story being set up here has room to breathe and pay off properly. That alone is reason for optimism.

Marvel’s Wolverine: The Game the Character Has Always Deserved
On the gaming side, the anticipation for Marvel’s Wolverine from Insomniac Games has been building since its announcement back in 2021. Five years later, it finally has a release date — September 15, 2026 — and the gameplay shown at the June State of Play confirmed that this is shaping up to be something special.
Liam McIntyre voices Logan in a story that takes the character across Tokyo, the Canadian wilderness, and the criminal underground of Madripoor, chasing answers about his past while fighting through waves of Reavers — a cybernetic militia with a very specific hatred for mutants. Jean Grey appears as a key ally. Sabretooth has been teased. The combat is fast, brutal, and built specifically around what makes Wolverine different from every other superhero: he is a weapon, not a symbol.
Insomniac has already proven with two Spider-Man games that they understand how to translate superhero mythology into a game that feels definitive. The ambition here is clearly the same — and the studio has confirmed this is planned as the first in an X-Men trilogy.
Why This Moment Matters
What makes 2026 feel genuinely special for X-Men fans is not just that two good things are happening at the same time. It is that both of them are treating the source material seriously, in different ways, for different audiences, across different mediums.
X-Men ’97 is for the fan who grew up watching Saturday morning cartoons and still believes animated storytelling can do things live action cannot. Marvel’s Wolverine is for the player who wants to feel the weight of adamantium claws and understand, through gameplay, what it actually means to be Logan.
Neither is a half-measure. Neither is playing it safe. Together, they represent a version of the X-Men universe that fans have been waiting a very long time to see — ambitious, emotional, and finally getting the resources and the respect it deserves.
September cannot come fast enough.